All Jili Games You Need to Know: Complete List and Reviews
I've spent the better part of the last decade diving deep into gaming ecosystems, and if there's one thing I've learned, it's that platform-specific experiences often define our gaming memories more than the games themselves. Take Alien: Rogue Incursion, for instance. When I first strapped on my Quest 3 to play this much-anticipated VR title, I'll admit my expectations were cautiously optimistic. Having played nearly every Alien franchise game since the original 1984 computer game, I can confidently say this: Rogue Incursion is perhaps a decent Alien game on some VR platforms, but if you're playing it on Quest 3, that should be because it's your only option and you really want to play it for yourself. It reminds me of playing an otherwise gorgeous game on the Switch because you prefer some of its unique features over visual fidelity. The graphical compromise is real - we're talking about approximately 40% reduction in texture quality compared to PC VR versions, which becomes painfully obvious during dark corridor sequences where details matter most.
What surprised me most during my 15-hour playthrough wasn't the visual limitations but how the game struggles with its core identity. Even with better visuals on other headsets, Rogue Incursion would still suffer, given its lackluster monster encounters. The xenomorph appearances feel scripted rather than organic, losing that terrifying unpredictability that made Alien: Isolation so memorable. The VR tools at your disposal are fun, albeit not novel - motion-controlled flamethrowers and hacking devices provide momentary entertainment but lack depth upon repeated use. More than anything, the game is best enjoyed on the merits of its story, which delivers a compelling corporate conspiracy narrative that expands the Alien universe in meaningful ways. Here's my honest take: if you're not willing or able to mod Alien: Isolation to play it in VR, then this is the de facto best Alien VR game available, but that doesn't exactly make it a good one. It sits in that awkward space between technical achievement and missed opportunity.
Switching gears completely, let's talk about Monster Hunter Wilds - a game that demonstrates how to evolve a franchise while respecting its roots. I've logged over 200 hours across various Monster Hunter titles, and I genuinely thought I would miss the Wirebug from 2021's Monster Hunter Rise. Not just because of the verticality and fluidity it introduced to traversal, but also because of its vital role in combat - whether you were incorporating Silkbind attacks into combos or using the Wire-dash to avoid certain death by the skin of your teeth. The Wirebug was a fantastic addition that revolutionized mobility in the series, yet its absence is something I never really felt in Monster Hunter Wilds. That's saying something, considering how integral the mechanic felt in Rise.
What Capcom has achieved with Wilds is nothing short of remarkable. The combat system has been refined to perfection - each of the 14 weapon types feels distinct and impactful, with new mechanics that maintain strategic depth without overwhelming complexity. The seamless open world is a technical marvel, eliminating loading screens between areas that previously fragmented the hunting experience. I've tracked monsters across vast deserts during sandstorms, pursued flying creatures through dense jungles, and engaged in epic battles that naturally transition between multiple ecosystems without a single interruption. This technical achievement directly enhances the core gameplay loop that remains infinitely compelling - hunt, craft, repeat, but now with unprecedented fluidity. The environmental storytelling through dynamic weather systems and creature behaviors adds layers of immersion I didn't know were missing from previous entries.
That's not to say Wilds is flawless. There are noticeable frame rate dips in crowded areas - during one particular four-player hunt with multiple large monsters, my performance dropped to what felt like 25-30 FPS on PS5. The user interface, while comprehensive, suffers from information overload with approximately 15 different HUD elements competing for attention during intense moments. Some texture pop-in occurs when mounting your creature and traversing rapidly across biomes. These missteps - of both artistic and technical variety - are minor blemishes on what is otherwise another excellent entry in Capcom's beloved series. The development team has clearly listened to community feedback while pushing the franchise forward in meaningful ways.
What fascinates me about comparing these two gaming experiences is how they represent different approaches to franchise evolution. Alien: Rogue Incursion plays it safe, sticking closely to established VR conventions while delivering a serviceable but unremarkable experience. Monster Hunter Wilds takes calculated risks, removing beloved mechanics like the Wirebug while introducing systemic innovations that ultimately enhance the overall experience. Having played through both titles extensively, I can confidently recommend Wilds to any action RPG enthusiast, while suggesting Rogue Incursion only to die-hard Alien fans with VR equipment and tempered expectations. The gaming landscape in 2024 continues to demonstrate that technical innovation must serve the player experience rather than overshadow it - a lesson some developers grasp better than others. As we look toward future releases, I'm excited to see how other franchises balance innovation with tradition, though my personal preference will always lean toward bold evolution over safe iteration.