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2025-10-25 10:00

When I first heard about Mario Party's latest installment, I thought to myself—this has to be the biggest one yet. And honestly, it is. Nintendo isn't just throwing around empty marketing phrases when they say this entry boasts the most playable characters and minigames in the entire series. We're talking 22 characters and 112 minigames. That’s a staggering number, and as someone who’s played every Mario Party since the N64 days, I can tell you that sheer quantity does make a difference. It’s not just about having more stuff—it’s about variety, replayability, and that feeling of diving into a game knowing you won’t run out of surprises anytime soon.

But here’s where things get a little messy, at least for me. One aspect that Jamboree inarguably has going for it is the roster size, but I’ve got this one nitpicky complaint about Bowser’s inclusion. Don’t get me wrong—I love Bowser. He’s been a playable character since the SNES era, and having him on the team has always felt like a fun twist. But this time, his presence creates this weird narrative inconsistency. Because Bowser is playable, the game introduces "Imposter Bowser" as the antagonist across maps and modes. And honestly? It feels a little hamfisted. Every time I see that fake Bowser with spooky purple lines and PlayStation symbols swirling around him, I can’t help but think, "Was this really necessary?" It’s not game-breaking, but it does pull me out of the experience. I mean, why not just take him off the playable roster or introduce a new villain altogether? We’ve had plenty of memorable baddies in the Mario universe—why not give someone else the spotlight?

Still, I can’t deny that the sheer volume of content makes up for a lot. With 112 minigames, there’s always something new to try. Some are quick, reflex-based challenges, while others require a bit of strategy. I’ve lost count of how many hours I’ve sunk into this game with friends, and we’ve yet to run into the same minigame twice in one session. That’s the magic of Mario Party—it’s designed for replayability, and Jamboree absolutely delivers on that front. The 22-character roster, while occasionally cluttered, means there’s someone for every playstyle. Whether you prefer speed-focused characters like Toad or heavier hitters like Donkey Kong, there’s a fit. And let’s be real—having more options is rarely a bad thing, even if it comes with a few narrative quirks.

That said, I do wish Nintendo had paid a bit more attention to the details. The "Imposter Bowser" situation isn’t just a minor gripe—it’s symptomatic of a larger trend in game design where quantity sometimes overshadows cohesion. In a game that’s otherwise polished, these little inconsistencies stand out. But maybe I’m overthinking it. After all, Mario Party has never been about deep storytelling. It’s about chaos, laughter, and the occasional friendship-testing minigame. And on that front, Jamboree excels. The maps are vibrant, the modes are diverse, and there’s an undeniable charm to the whole package.

If you’re like me and you’ve been following the series for years, you’ll appreciate the effort Nintendo put into making this the most content-rich Mario Party to date. Sure, there are flaws—I’d estimate around 10-15% of the minigames feel a bit repetitive, and the "Imposter Bowser" thing still bugs me—but overall, it’s a blast. Whether you’re playing solo or with a group, there’s enough here to keep you entertained for dozens of hours. And at the end of the day, that’s what matters most. So yes, Jamboree has its quirks, but it’s also packed with more fun than any entry in recent memory. If you’re on the fence, I’d say give it a shot—you might just find yourself as hooked as I am.